Original concept by Daniel Brown, first devised in 1997. Noodlebox is essentially a "cock-up" in Browns own words. Its a colection of mess ups and errors neatly packaged in this 3D working model of a building. You have to navigate round each room by double clicking on it to open it up. Once inside the room you are presented by a grpahic, be it moving or static. These graphics serve no other purpose than to amuse or entertain, because Brown believed this wasnt a colection of experimental work, more an amusing toy! It definately is just that, each room almost leaves you in anticipation because there is no rhythm or pattern to the building, but random experiments of colour, shape and angle. The entire program was made using Flash, and has almost computer game influence in the design. I have wrote to daniel commenting on how interesting his work is so it wil be interesting to see if i get a response back. I think i took particular interest in this because its almost a similar approach to my work at the moment. I am trying to develop a city builder which acts both as a colour tester and as a sound creator.
click the link-
http://www.play-create.com/pieces/noodlebox/noodlebox.html
Monday, 20 November 2006
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